1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:02:42software quality collapseTalk
DevGAMM
14 HN recommenders
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
37:41procedural generationTalk
BUas Games
4 HN recommenders
7:16procedural generationDemo
Daniel Hands
3 HN recommenders
1:00:12atari 2600 game designTalk
GameSpot
4 HN recommenders
12:04engine simulationDemo
AngeTheGreat
4 HN recommenders
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
20:57atari vector graphicsExplainer
Retro Game Mechanics Explained
3 HN recommenders
21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
17:08neural network game simulationDemo
sentdex
3 HN recommenders
14:28procedural generation algorithmsExplainer
Martin Donald
3 HN recommenders
1:07:26procedural world generationTalk
GDC Festival of Gaming
3 HN recommenders
1:00:27app store shovelwareTalk
GDC Festival of Gaming
3 HN recommenders
12:40
24:32game rng reverse engineeringExplainer
Linkus7
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
1:00:52game designTalk
GDC Festival of Gaming
2 HN recommenders
3:58
25:09
31:17minecraft redstone computersDemo
legomasta99
1 HN recommender
15:19
1:02:24procedural game designTalk
Zeusmonomon
1 HN recommender
5:14retro game graphicsDemo
StaxX28
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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