1:16:17Search results
- Category: Games & Game Development
Results for “how he built”
23 videos
1:16:17
31:37playstation game developmentInterview
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
13 HN recommenders
23:24game development historyInterview
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
Ars Technica
4 HN recommenders
1:13:51game engine programmingTutorial
Handmade Hero Day 001 - Setting Up the Windows Build
Molly Rocket
3 HN recommenders
1:11
1:05:45game development postmortemTalk
Classic Game Postmortem - Another World
GDC Festival of Gaming
4 HN recommenders
43:22building lichessTalk
Lichess founder Thibault Duplessis lectures on Lichess (2017)
Lichess
3 HN recommenders
57:43game development historyTalk
Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
3 HN recommenders
22:54magic the gathering turing completenessDemo
I Built a COMPUTER in Magic: The Gathering
Because Science
3 HN recommenders
2:13:40making of crash bandicootInterview
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
4 HN recommenders
13:44another world amiga programmingDocumentary
The Story of Another World on the Amiga | MVG
Modern Vintage Gamer
2 HN recommenders
1:45:26larp spaceship technologyTalk
Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound
Ropecon
2 HN recommenders
8:51nintendo 64 homebrewDemo
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommenders
6:39
58:59stylized 3d renderingTalk
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
2 HN recommenders
31:17minecraft redstone computersDemo
[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]
legomasta99
1 HN recommender
1:25
59:20real-time renderingTalk
Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
1 HN recommender
2:46
1:23starcraft bot microDemo
Automaton 2000 Micro - Marine Split Battle vs IMMvp
Automaton2000Micro
Discussed on HN
1:28:30game designTalk
Breaking Conventions with The Legend of Zelda: Breath of the Wild
GDC Festival of Gaming
Discussed on HN
1:46real-time ray tracingDemo
NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
NVIDIA GeForce
Discussed on HN
25:23Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes