1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
53:51
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
9:36gamergate and online harassmentCommentary
Innuendo Studios
7 HN recommenders
31:00falling sand game enginesTalk
GDC Festival of Gaming
7 HN recommenders
1:49:22metaverse critiqueCommentary
Folding Ideas
6 HN recommenders
36:24video game gamblingDocumentary
People Make Games
5 HN recommenders
51:16
39:52
23:24game development historyInterview
Ars Technica
4 HN recommenders
1:17:21game design psychologyTalk
GDC Festival of Gaming
4 HN recommenders
12:04engine simulationDemo
AngeTheGreat
4 HN recommenders
37:23super mario 64 collision mechanicsExplainer
UncommentatedPannen
3 HN recommenders
8:53
59:34
59:03game development postmortemTalk
GDC Festival of Gaming
3 HN recommenders
22:13
1:24:15
0:51hyperbolic geometry gamesDemo
CodeParade
3 HN recommenders
1:01:04indie game brandingTalk
GDC Festival of Gaming
3 HN recommenders
1:08:34
11:11hauntologyExplainer
Jonas Čeika - CCK Philosophy
3 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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