29:59functional programming in gamesTalk
John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
5 HN recommenders
29:59functional programming in gamesTalk
Kostiantyn Kostin
5 HN recommenders
59:24racket in game developmentTalk
Racket
3 HN recommenders
2:13:40making of crash bandicootInterview
Ars Technica
4 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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