6:58game reward psychologyExplainer
The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
2 HN recommenders
6:58game reward psychologyExplainer
Extra Credits
2 HN recommenders
4:57
46:22clojure in game developmentTalk
Strange Loop Conference
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes