1:01:07Search results
- Category: Games & Game Development
Results for “mit”
12 videos
1:01:07
7:39sesame credit and social scoringExplainer
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
Extra Credits
7 HN recommenders
20:49retro game developmentDocumentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
5 HN recommenders
7:45game boy arbitrary code executionDemo
[TAS] Pokémon Yellow - Arbitrary Code Execution
MrWint
4 HN recommenders
7:08retro graphics hardwareExplainer
How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy
4 HN recommenders
1:00:34atari 2600 game developmentTalk
Pitfall: A Classic Game Postmortem
GDC Festival of Gaming
2 HN recommenders
22:24vintage computingDemo
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
CuriousMarc
2 HN recommenders
26:56game rewind mechanicsTalk
The Implementation of Rewind in Braid
GDC Festival of Gaming
2 HN recommenders
34:29game boy advance 3d graphicsDocumentary
The History of 3D Graphics on the Gameboy Advance | minimme
minimme
1 HN recommender
8:44game economy designExplainer
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1 HN recommender
59:34game engine multithreadingTalk
Multithreading the Entire Destiny Engine
GDC Festival of Gaming
1 HN recommender
7:43voxel renderingDemo
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
Axiom Holographics
Discussed on HN
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes