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CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
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2 HN recommenders
1:04:33lock-free programmingTalk
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1 HN recommender
1:14pc speaker game musicMusic
Stan's Previously Owned Soundtracks
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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