16:38architecture of violence in games and schoolsCommentary
Games, Schools, and Worlds Designed for Violence
Jacob Geller
3 HN recommenders
16:38architecture of violence in games and schoolsCommentary
Jacob Geller
3 HN recommenders
1:56Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes