5:58Search results
- Category: Games & Game Development
Results for “reading”
7 videos
5:58
31:00falling sand game enginesTalk
Exploring the Tech and Design of Noita
GDC Festival of Gaming
7 HN recommenders
29:59functional programming in gamesTalk
John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
5 HN recommenders
5:10piano sight-readingMusic
Super Mario World Ending Theme sight-read by Tom Brier
Keeper1st
2 HN recommenders
1:07:09physics engine parallelizationTalk
Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Better Software Conference
2 HN recommenders
8:59early 3d gamesDemo
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
Phoenix Risen
2 HN recommenders
59:34game engine multithreadingTalk
Multithreading the Entire Destiny Engine
GDC Festival of Gaming
1 HN recommender
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes