1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
7:16procedural generationDemo
Daniel Hands
3 HN recommenders
8:24demosceneDemo
Oerg866
2 HN recommenders
20:57atari vector graphicsExplainer
Retro Game Mechanics Explained
3 HN recommenders
1:05:45game development postmortemTalk
GDC Festival of Gaming
4 HN recommenders
7:08retro graphics hardwareExplainer
The 8-Bit Guy
4 HN recommenders
1:02:03history of the game EliteDocumentary
Alexander the ok
2 HN recommenders
13:44another world amiga programmingDocumentary
Modern Vintage Gamer
2 HN recommenders
22:24vintage computingDemo
CuriousMarc
2 HN recommenders
8:51nintendo 64 homebrewDemo
James Lambert
2 HN recommenders
38:26atari 2600 graphicsExplainer
Retro Game Mechanics Explained
2 HN recommenders
1:22:13software texture mappingTalk
Molly Rocket
2 HN recommenders
34:29game boy advance 3d graphicsDocumentary
minimme
1 HN recommender
1:15crt shader emulationDemo
PenguinWeirdness
1 HN recommender
12:36retro 3d graphicsExplainer
Modern Vintage Gamer
1 HN recommender
5:14retro game graphicsDemo
StaxX28
Discussed on HN
3:28Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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