1:01:07Search results
- Category: Games & Game Development
Results for “retrocomputing”
25 videos
1:01:07
12:04
14:37
20:49retro game developmentDocumentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
5 HN recommenders
7:16procedural generationDemo
.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
3 HN recommenders
10:45nes homebrew developmentTalk
The Making of: ROM City Rampage (Retro City Rampage)
VblankEntertainment
4 HN recommenders
8:24demosceneDemo
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Oerg866
2 HN recommenders
59:34
7:08retro graphics hardwareExplainer
How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy
4 HN recommenders
1:02:03history of the game EliteDocumentary
Elite: "The game that couldn't be written"
Alexander the ok
2 HN recommenders
42:42emulator legalityExplainer
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]
Moon Channel
2 HN recommenders
13:44another world amiga programmingDocumentary
The Story of Another World on the Amiga | MVG
Modern Vintage Gamer
2 HN recommenders
8:59early 3d gamesDemo
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
Phoenix Risen
2 HN recommenders
5:01retro copy protectionExplainer
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
GameHut
2 HN recommenders
38:26atari 2600 graphicsExplainer
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Retro Game Mechanics Explained
2 HN recommenders
34:29game boy advance 3d graphicsDocumentary
The History of 3D Graphics on the Gameboy Advance | minimme
minimme
1 HN recommender
4:06classic mac gamesDemo
Dark Castle (1986) - Original Macintosh Version!
Classic Mac Gaming
1 HN recommender
15:19
1:15crt shader emulationDemo
Sonic behind waterfall - RetroArch shader comparison
PenguinWeirdness
1 HN recommender
1:14pc speaker game musicMusic
The Secret of Monkey Island (Intro) (PC Speaker theme)
Stan's Previously Owned Soundtracks
Discussed on HN
5:14retro game graphicsDemo
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
StaxX28
Discussed on HN
2:48
46:01retro game codeExplainer
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
8-Bit Show And Tell
Discussed on HN
37:43doom multi-monitorDemo
Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor
Tech Tangents
Discussed on HN
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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