1:16:17Search results
- Category: Games & Game Development
Results for “rma”
46 videos
1:16:17
1:02:42software quality collapseTalk
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
DevGAMM
14 HN recommenders
31:37playstation game developmentInterview
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
13 HN recommenders
2:27:34history of object-oriented programmingTalk
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
Better Software Conference
11 HN recommenders
18:20n64 performance optimizationExplainer
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
Kaze Emanuar
7 HN recommenders
3:36:39
1:41:38
29:59functional programming in gamesTalk
John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
5 HN recommenders
5:09
23:24game development historyInterview
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
Ars Technica
4 HN recommenders
37:23super mario 64 collision mechanicsExplainer
Walls, Floors, & Ceilings
UncommentatedPannen
3 HN recommenders
1:26:39
1:13:51game engine programmingTutorial
Handmade Hero Day 001 - Setting Up the Windows Build
Molly Rocket
3 HN recommenders
3:35video game musicMusic
Christopher Tin - Baba Yetu (Official Video) feat. Soweto Gospel Choir
Christopher Tin
3 HN recommenders
2:49:19
12:40
20:08fast inverse square rootExplainer
Fast Inverse Square Root — A Quake III Algorithm
Nemean
3 HN recommenders
1:11
5:14:51john carmack interviewInterview
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
Lex Fridman
3 HN recommenders
40:45real-time ray tracingExplainer
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
3 HN recommenders
12:20
1:22:59video game soundtrackMusic
Transport Tycoon 2014 Soundtrack (remaster with real instrument from original creator)
Arif Nur Rahman
3 HN recommenders
31:24game preservationCommentary
The largest campaign ever to stop publishers destroying games
Accursed Farms
3 HN recommenders
1:04:33lock-free programmingTalk
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon
2 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes