1:17:43game development postmortemTalk
'Diablo': A Classic Game Postmortem
GDC Festival of Gaming
8 HN recommenders
1:17:43game development postmortemTalk
GDC Festival of Gaming
8 HN recommenders
42:36
1:02:15game design historyTalk
GDC Festival of Gaming
4 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
1:00:12atari 2600 game designTalk
GameSpot
4 HN recommenders
37:23super mario 64 collision mechanicsExplainer
UncommentatedPannen
3 HN recommenders
59:03game development postmortemTalk
GDC Festival of Gaming
3 HN recommenders
1:11
1:05:45game development postmortemTalk
GDC Festival of Gaming
4 HN recommenders
1:17:43
57:43game development historyTalk
GDC Festival of Gaming
3 HN recommenders
3:53:11shader programmingCourse
Freya Holmér
3 HN recommenders
1:00:34atari 2600 game developmentTalk
GDC Festival of Gaming
2 HN recommenders
31:07indie game postmortemTalk
GDC Festival of Gaming
1 HN recommender
12:36retro 3d graphicsExplainer
Modern Vintage Gamer
1 HN recommender
2:37
3:16Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes