22:21nes hardware hackingTalk
Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
12 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
18:50
1:49:07game networkingTalk
GDC Festival of Gaming
4 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
1:11:59
1:07:26procedural world generationTalk
GDC Festival of Gaming
3 HN recommenders
1:13:51game engine programmingTutorial
Molly Rocket
3 HN recommenders
27:09console reverse engineeringDocumentary
debuglive
3 HN recommenders
1:01:51rust for game developmentCommentary
Jonathan Blow
3 HN recommenders
23:06game architectureTalk
Roguelike Celebration
3 HN recommenders
53:44
1:05:59rust gui architectureTalk
Rust Programming Language
2 HN recommenders
39:03memory safety and game glitchesTalk
Rust Programming Language
2 HN recommenders
1:04:33lock-free programmingTalk
CppCon
2 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
1:45:26larp spaceship technologyTalk
Ropecon
2 HN recommenders
1:43:46hot reloading game codeTutorial
Molly Rocket
2 HN recommenders
42:38linux binary compatibilityTalk
Zig SHOWTIME
2 HN recommenders
51:11sdl cross-platform game developmentTalk
Steamworks Development
1 HN recommender
50:00
26:38nintendo playstation prototypeDemo
element14 presents
1 HN recommender
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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