1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
3:36:39
1:44:09
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
1:00:27app store shovelwareTalk
GDC Festival of Gaming
3 HN recommenders
58:24programming language designTalk
Gamelab Conference
3 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
13:04
44:25game testing and ciTalk
WebCamp Zagreb
1 HN recommender
1:02:24procedural game designTalk
Zeusmonomon
1 HN recommender
59:34game engine multithreadingTalk
GDC Festival of Gaming
1 HN recommender
1:02:23motivation and depressionTalk
Jonathan Blow
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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