5:09Search results
- Category: Games & Game Development
Results for “tex”
11 videos
5:09
2:01:18text adventure historyDocumentary
GET LAMP: The Text Adventure Documentary
Google TechTalks
5 HN recommenders
7:16procedural generationDemo
.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
3 HN recommenders
1:04:25
13:14super mario 64 optimizationCommentary
Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
Modern Vintage Gamer
3 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
3:53:11shader programmingCourse
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
3 HN recommenders
8:51nintendo 64 homebrewDemo
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommenders
1:22:13software texture mappingTalk
HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
2 HN recommenders
5:43level designExplainer
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
1 HN recommender
12:36retro 3d graphicsExplainer
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
Modern Vintage Gamer
1 HN recommender
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes