37:34live game programming in clojureTalk
Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
2 HN recommenders
37:34live game programming in clojureTalk
ClojureTV
2 HN recommenders
5:38:11game development historyInterview
The Video Game History Foundation
Discussed on HN
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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