1:10:00virtualized geometry renderingTalk
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
6:31arbitrary code execution in gamesDemo
SethBling
9 HN recommenders
1:17:43game development postmortemTalk
GDC Festival of Gaming
8 HN recommenders
14:06
52:47digital archaeologyTalk
Adrian Crenshaw
3 HN recommenders
1:23:16blender low poly modelingTutorial
Imphenzia
4 HN recommenders
1:04:15xband console online gamingDocumentary
Wrestling With Gaming
4 HN recommenders
58:24programming language designTalk
Gamelab Conference
3 HN recommenders
9:01speedrunningDemo
SethBling
2 HN recommenders
40:45real-time ray tracingExplainer
Digital Foundry
3 HN recommenders
37:34live game programming in clojureTalk
ClojureTV
2 HN recommenders
24:56speedrunningDemo
CosmoSpeedruns
2 HN recommenders
1:12:43tool-assisted speedrunsDemo
Games Done Quick
2 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
11:17
5:51
10:57real-time graphicsDemo
Unreal Engine
2 HN recommenders
25:09
6:39
42:38linux binary compatibilityTalk
Zig SHOWTIME
2 HN recommenders
26:41sine function optimizationExplainer
Kaze Emanuar
2 HN recommenders
10:30game engine hot reloadDemo
GameTrailers
1 HN recommender
34:29game boy advance 3d graphicsDocumentary
minimme
1 HN recommender
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes