14:06Search results
- Category: Games & Game Development
Results for “tool use”
10 videos
14:06
40:12immediate mode guiLecture
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 HN recommenders
7:45game boy arbitrary code executionDemo
[TAS] Pokémon Yellow - Arbitrary Code Execution
MrWint
4 HN recommenders
59:34
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
57:43game development historyTalk
Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
3 HN recommenders
59:24racket in game developmentTalk
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
Racket
3 HN recommenders
2:13:40making of crash bandicootInterview
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
4 HN recommenders
3:15arbitrary code execution speedrunsDemo
[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
TASVideosChannel
1 HN recommender
2:46Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes