18:50Search results
- Category: Games & Game Development
Results for “ui rendering”
16 videos
18:50
12:04engine simulationDemo
Simulating an Entire Car Engine (yes, it makes noise)
AngeTheGreat
4 HN recommenders
1:07:26procedural world generationTalk
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
3 HN recommenders
0:51hyperbolic geometry gamesDemo
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
3 HN recommenders
40:45real-time ray tracingExplainer
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
3 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
8:51nintendo 64 homebrewDemo
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommenders
58:59stylized 3d renderingTalk
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
2 HN recommenders
7:42
13:09factorio game engineDemo
Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
arrow in my gluteus maximus
1 HN recommender
27:27real-time ray tracingDemo
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
1 HN recommender
43:13gpu-driven renderingTalk
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
2 HN recommenders
59:20real-time renderingTalk
Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
1 HN recommender
1:15crt shader emulationDemo
Sonic behind waterfall - RetroArch shader comparison
PenguinWeirdness
1 HN recommender
1:06:37multithreaded game renderingTalk
Destiny's Multithreaded Rendering Architecture
GDC Festival of Gaming
Discussed on HN
1:46real-time ray tracingDemo
NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
NVIDIA GeForce
Discussed on HN
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes