1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:16:17
24:39super mario 64 internalsExplainer
pannenkoek2012
13 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
15:38game feelTalk
grapefrukt
12 HN recommenders
1:01:07
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
5:58
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
53:51
16:18nes game-playing aiDemo
suckerpinch
9 HN recommenders
6:31arbitrary code execution in gamesDemo
SethBling
9 HN recommenders
2:31:44
9:36gamergate and online harassmentCommentary
Innuendo Studios
7 HN recommenders
35:22roblox exploitationDocumentary
People Make Games
9 HN recommenders
18:20n64 performance optimizationExplainer
Kaze Emanuar
7 HN recommenders
54:53garbage collection and game enginesTalk
Godot Engine
6 HN recommenders
3:36:39
1:44:09
6:22interactive programmingDemo
Bruce Hauman
6 HN recommenders
6:25
1:00:57
36:24video game gamblingDocumentary
People Make Games
5 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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