19:06Search results
- Category: Games & Game Development
Results for “work”
51 videos
19:06
1:10:00virtualized geometry renderingTalk
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
5:58
1:15:51indie game programmingTalk
Jonathan Blow - How to program independent games - CSUA Speech
Alexandre Franco
9 HN recommenders
35:22roblox exploitationDocumentary
Roblox Pressured Us to Delete Our Video. So We Dug Deeper.
People Make Games
9 HN recommenders
3:36:39
17:59
50:09electromechanical pinball machinesExplainer
Old pinball machines are amazingly complex
Technology Connections
6 HN recommenders
1:41:38
52:47digital archaeologyTalk
2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time
Adrian Crenshaw
3 HN recommenders
1:49:07game networkingTalk
I Shot You First: Networking the Gameplay of Halo: Reach
GDC Festival of Gaming
4 HN recommenders
59:38rollback netcodeTalk
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
GDC Festival of Gaming
4 HN recommenders
23:20dwarf fortress developmentInterview
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
/noclip
6 HN recommenders
22:44roblox developer exploitationDocumentary
Investigation: How Roblox Is Exploiting Young Game Developers
People Make Games
5 HN recommenders
17:08neural network game simulationDemo
Playing a Neural Network's version of GTA V: GAN Theft Auto
sentdex
3 HN recommenders
59:34
1:04:15xband console online gamingDocumentary
The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND
Wrestling With Gaming
4 HN recommenders
43:22building lichessTalk
Lichess founder Thibault Duplessis lectures on Lichess (2017)
Lichess
3 HN recommenders
1:01:04indie game brandingTalk
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
GDC Festival of Gaming
3 HN recommenders
1:06:05procedural world generationTalk
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommenders
7:08retro graphics hardwareExplainer
How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy
4 HN recommenders
47:42valve company cultureDocumentary
What's It Really like Working at Valve?
People Make Games
3 HN recommenders
37:34live game programming in clojureTalk
Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
2 HN recommenders
1:05:59rust gui architectureTalk
Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
2 HN recommenders
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes