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HandmadeCon 2015 - Pat Wyatt

Molly Rocket · 33.1K views · 2016-05-23 · 1:07:22

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Overview

Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.

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HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

Recommended by 2 HN people across 2 months · HN mentions 2016–2023

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What people said

andai · 2023-10 · Recommendation

See also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: [VIDEO] He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars. His blog is great [LINK]

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gameswithgo · 2018-06 · Recommendation

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars [VIDEO]

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evilturnip · 2022-05 · Reference

There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people. They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems. I do wish more of them would, however. Someone like Pat Wyatt comes to mind: [VIDEO]

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Sources

Video by Molly Rocket, played through YouTube.

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