Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
Overview
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
On Hacker News
HN points to it as a showpiece of what Factorio's circuit network can compute, alongside other absurd in-game computing feats.
Topics
Sources
Video by arrow in my gluteus maximus, played through YouTube.
Data and selection notes
HN summaries and labels may contain AI errors. HN dates refer to discussions, not video publication.
HN Library: HackerTube export (2026-10-31) and open-index/hacker-news. Upstream summaries and classifications may contain AI errors.
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Selection checks
- SaaS & AI candidates: Topic keywords do not match
- Editor-approved picks: Editorial review is required
What people said