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I painted a Landscape with Mathematics

Inigo Quilez · 812.5K views · 2022-04-10 · 42:00

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Overview

Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.

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HN commenters point to it as the best demonstration of procedural graphics from a master, accessible to beginners yet deep enough for advanced viewers.

Recommended by 7 HN people across 7 months · HN mentions 2022–2025

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What people said

fasterik · 2023-08 · Strong recommendation

Indeed, Inigo Quilez is "the guy" for this kind of stuff. He co-created ShaderToy and has worked on effects and modeling for multiple Pixar films. My favorite video of his is Painting a Landscape with Maths. [VIDEO] He deserves to have at least as many subscribers as other math YouTube channels like Verisatium and 3Blue1Brown.

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thewanderer1983 · 2025-01 · Recommendation

>It looks really good for such a simple algorithm. I love this! If you like that, you should check out Inigo Quilez [VIDEO] Here is the shadertoy link with code [LINK]

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tombh · 2024-08 · Recommendation

I just finished watching a live-coding session (from 2 years ago) by Inigo Quilez (ex Pixar), where he constructs an entire ray-marched landscape using only maths (mostly SDFs) in pure GPU shader code. The stream: [VIDEO] The demo: [LINK]

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Sources

Video by Inigo Quilez, played through YouTube.

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