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Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt · 616.5K views · 2012-05-24 · 15:38

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Overview

Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.

On Hacker News

The go-to recommendation on game feel and polish, cited by HN as one of the best talks for anyone making interactive things feel good.

Recommended by 12 HN people across 12 months · HN mentions 2013–2025

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What people said

whatever_dude · 2017-02 · Strong recommendation

People normally call that making it "juicy". There's this awesome presentation on YouTube showing how a boring game can look awesome with some "juiciness", even if the core gameplay is unchanged: [VIDEO]

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akilism · 2016-06 · Strong recommendation

The talk juice it or lose, by Martin Jonasson & Petri Purho, is all about this. Gotta be one of the best talks for anyone trying to make things interactive that also feel good. [VIDEO]

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arcadius · 2014-03 · Strong recommendation

[VIDEO] Here's the presentation. It's a pretty fantastic watch that shows what just a few small design decisions can do for a product's impressions on an audience.

Read the original HN comment ↗

Sources

Video by grapefrukt, played through YouTube.

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