How to Survive in Gamedev for Eleven Years Without a Hit
Overview
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
On Hacker News
Recommended in indie and solo game development threads as a grounded account of making a living in games.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
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