Sid Meier's Psychology of Game Design
Overview
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
On Hacker News
HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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What people said