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How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Ars Technica · 1.2M views · 2019-02-26 · 13:03

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Overview

Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.

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HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.

Recommended by 2 HN people across 2 months · HN mentions 2020–2026

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What people said

saithound · 2025-07 · Recommendation

You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1] [1] [VIDEO]

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imjasonmiller · 2020-05 · Recommendation

With regard to pathfinding, there is this great video on some of their challenges at the time [1]. 1. [VIDEO]

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shoo · 2026-02 · Reference

see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) [VIDEO]

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Video by Ars Technica, played through YouTube.

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