How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
Overview
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
On Hacker News
HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.
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Video by Ars Technica, played through YouTube.
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