'Diablo': A Classic Game Postmortem
Overview
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
On Hacker News
Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
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