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Brigade 3 real-time path tracing

Sam Lapere (Supergastrocnemius) · 89.1K views · 2013-10-23 · 6:52

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Overview

A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.

On Hacker News

Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.

Recommended by 1 HN people across 1 months · HN mentions 2014–2019

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What people said

ilaksh · 2014-02 · Recommendation

Why doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. [VIDEO]

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Geee · 2019-01 · Reference

It could look way better with more detailed geometry and proper materials. Most of those textures have baked-in lightning and lack normal maps and proper materials, which take away a lot of the effect. Take a look at this video from 2013: [VIDEO]

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mentos · 2014-04 · Reference

[VIDEO] Apparently requires 2 Titan's to render. I wonder what you'd be able to pull off if money was no object

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Sources

Video by Sam Lapere (Supergastrocnemius), played through YouTube.

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