HandmadeCon 2016 - History of Software Texture Mapping in Games
Overview
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
On Hacker News
HN recommends it for first-hand accounts of how early 3D games like Doom worked within tight hardware limits.
Topics
Sources
Video by Molly Rocket, played through YouTube.
Data and selection notes
HN summaries and labels may contain AI errors. HN dates refer to discussions, not video publication.
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