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GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming · 710.8K views · 2015-05-21 · 58:59

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Overview

A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.

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HN points to it as the definitive example of making 3D rendering look like 2D animation through cel shading, outlines, and framerate tricks.

Recommended by 2 HN people across 2 months · HN mentions 2019–2025

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What people said

nathan_compton · 2025-08 · Recommendation

This is an artistic choice with a variety of film precedents. Its not exactly the same thing, but if you watch this GDC talk about the way that Arc System Works uses 3d to simulate 2d animation, it gets some of the ideas across: [VIDEO] Artists might want to produce a lower framerate just to make something look filmic (eg, 25 frames per second) or hand animated, but it can also be a deliberate stylistic choice for other reasons. Eg, the recentish Mad Max films used subtle undercranking to make action scenes feel more intense, and part of that effect is a more noticeable frames and I think there is a bit of that in the Spiderverse films too.

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flobosg · 2020-12 · Recommendation

Nice resource. While not strictly 2D, it brings to mind this GDC talk [1,2] from Arc System Works showing the lengths they went to achieve a high-res hand-drawn look while developing Guilty Gear Xrd. [1]: [VIDEO] [2]: [LINK]

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grumbel · 2022-11 · Reference

Only if you keep it really low resolution and low framerate. If you want something higher resolution, multiple camera angles or fluidly animated doing it in 2D quickly becomes impractical. Guilty Gears for example started out with 2D sprites and then went 3D with Guilty Gears Xrd[1][2], but with a lot of trickery to keep it looking 2D'ish, though that always was more anime-style than pixel art. [1] [LINK] [2] [VIDEO]

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Video by GDC Festival of Gaming, played through YouTube.

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