GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
Overview
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
On Hacker News
HN points to it as the definitive example of making 3D rendering look like 2D animation through cel shading, outlines, and framerate tricks.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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