Procedurally Crafting Manhattan for Marvel's Spider-Man
Overview
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
On Hacker News
Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.
Topics
Sources
Video by GDC Festival of Gaming, played through YouTube.
Data and selection notes
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