1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
24:26
24:46
45:35wayland vs x11Talk
Mladen Mijatov
13 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
11:39manufacturing and product designExplainer
engineerguy
9 HN recommenders
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CreativeMornings HQ
12 HN recommenders
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Every Frame a Painting
9 HN recommenders
21:15
42:00
6:34language and pedantryCommentary
Built By Matt
4 HN recommenders
3:36
1:29:59demosceneDocumentary
Vakondok (Moleman)
6 HN recommenders
41:44blenderTalk
Captain Disillusion
4 HN recommenders
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Folding Ideas
6 HN recommenders
1:16:21music notationDocumentary
Tantacrul
6 HN recommenders
17:54agent-based simulationDemo
Sebastian Lague
6 HN recommenders
27:13robust-first computingDemo
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3 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
19:20history of graphical interfacesDemo
Interface Studies
5 HN recommenders
19:40music notation fontsExplainer
Tantacrul
5 HN recommenders
15:09
8:25
37:41procedural generationTalk
BUas Games
4 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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