1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
15:38game feelTalk
grapefrukt
12 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
1:30:28alphago and goDocumentary
Google DeepMind
10 HN recommenders
1:02:42software quality collapseTalk
DevGAMM
14 HN recommenders
1:01:07
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
16:18nes game-playing aiDemo
suckerpinch
9 HN recommenders
1:55:24programming language design for gamesTalk
Jonathan Blow
7 HN recommenders
59:47indie game businessTalk
GDC Festival of Gaming
11 HN recommenders
31:00falling sand game enginesTalk
GDC Festival of Gaming
7 HN recommenders
18:20n64 performance optimizationExplainer
Kaze Emanuar
7 HN recommenders
48:27game designTalk
CreativeMornings HQ
7 HN recommenders
12:04
17:59
1:49:22metaverse critiqueCommentary
Folding Ideas
6 HN recommenders
1:00:57
1:05:25machine learning anti-cheatTalk
GDC Festival of Gaming
5 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
50:09electromechanical pinball machinesExplainer
Technology Connections
6 HN recommenders
1:02:15game design historyTalk
GDC Festival of Gaming
4 HN recommenders
25:33ancient board gamesDemo
The British Museum
6 HN recommenders
1:41:38Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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