30:46signed distance field renderingTalk
Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
7 HN recommenders
30:46signed distance field renderingTalk
Media Molecule
7 HN recommenders
3:09
29:16lisp machine graphicsDemo
Red Martian
4 HN recommenders
21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
1:06:05procedural world generationTalk
Houdini
3 HN recommenders
3:53:11shader programmingCourse
Freya Holmér
3 HN recommenders
3:58
15:39shader programmingTutorial
The Art of Code
2 HN recommenders
58:59stylized 3d renderingTalk
GDC Festival of Gaming
2 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes