30:46signed distance field renderingTalk
Alex Evans at Umbra Ignite 2015: Learning From Failure
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7 HN recommenders
30:46signed distance field renderingTalk
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21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
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Houdini
3 HN recommenders
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3:58
58:59stylized 3d renderingTalk
GDC Festival of Gaming
2 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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