1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
54:11creative leadership and organizationsTalk
Stanford Graduate School of Business
9 HN recommenders
1:46:51blender historyInterview
Blender Guru
7 HN recommenders
9:04action comedy filmmakingExplainer
Every Frame a Painting
9 HN recommenders
7:20molecular biology animation
WEHImovies
9 HN recommenders
1:00:49
3:36:39
1:16:21music notationDocumentary
Tantacrul
6 HN recommenders
17:54agent-based simulationDemo
Sebastian Lague
6 HN recommenders
56:22human-computer interactionTalk
Colin McDonnell
4 HN recommenders
19:20history of graphical interfacesDemo
Interface Studies
5 HN recommenders
15:09
30:55
24:13silly machine learning researchComedy
suckerpinch
5 HN recommenders
45:35wayland and x11Talk
Linux.conf.au 2013 -- Canberra, Australia
4 HN recommenders
8:21truck front-end pedestrian safetyExplainer
FortNine
5 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
5:18
3:41
29:16lisp machine graphicsDemo
Red Martian
4 HN recommenders
25:52
27:42user interface algorithmsTalk
JSConf
4 HN recommenders
2:56Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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