1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:16:17
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
1:30:28alphago and goDocumentary
Google DeepMind
10 HN recommenders
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
16:18nes game-playing aiDemo
suckerpinch
9 HN recommenders
59:47indie game businessTalk
GDC Festival of Gaming
11 HN recommenders
2:31:44
54:53garbage collection and game enginesTalk
Godot Engine
6 HN recommenders
3:36:39
48:27game designTalk
CreativeMornings HQ
7 HN recommenders
42:36
6:25
50:09electromechanical pinball machinesExplainer
Technology Connections
6 HN recommenders
7:39sesame credit and social scoringExplainer
Extra Credits
7 HN recommenders
1:03:35
13:30parking and urban planningExplainer
donoteat01
3 HN recommenders
29:59functional programming in gamesTalk
Kostiantyn Kostin
5 HN recommenders
5:09
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
39:52
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
1:00:12atari 2600 game designTalk
GameSpot
4 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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