3:36demosceneDemo
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
Demoscene High-Quality Videos (Annikras)
7 HN recommenders
3:36demosceneDemo
Demoscene High-Quality Videos (Annikras)
7 HN recommenders
3:36:39
42:00
3:36
10:36live coding in vrDemo
Brian Peiris
5 HN recommenders
1:29:59demosceneDocumentary
Vakondok (Moleman)
6 HN recommenders
1:49:22metaverse critiqueCommentary
Folding Ideas
6 HN recommenders
27:13robust-first computingDemo
Dave Ackley
3 HN recommenders
19:20history of graphical interfacesDemo
Interface Studies
5 HN recommenders
15:09
46:37rocket engine simulationTalk
insideHPC Report
5 HN recommenders
11:02demoscene 64k introsDemo
Demoscene High-Quality Videos (Annikras)
2 HN recommenders
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
3:35
7:16procedural generationDemo
Daniel Hands
3 HN recommenders
29:16lisp machine graphicsDemo
Red Martian
4 HN recommenders
4:12bytebeat generative musicDemo
Ville-Matias Heikkilä (viznut)
4 HN recommenders
4:46head-tracked 3d displayDemo
Johnny Lee
3 HN recommenders
12:04anagraphsExplainer
suckerpinch
3 HN recommenders
7:15
3:47computing historyDemo
David Carroll
3 HN recommenders
4:14
16:19
1:20:28vr latencyTalk
UMKC School of Science and Engineering
3 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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