1:01:07Search results
- Category: Games & Game Development
Results for “putin”
36 videos
1:01:07
3:36:39
12:04
1:49:22metaverse critiqueCommentary
The Future is a Dead Mall - Decentraland and the Metaverse
Folding Ideas
6 HN recommenders
52:47digital archaeologyTalk
2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time
Adrian Crenshaw
3 HN recommenders
5:09
2:01:18text adventure historyDocumentary
GET LAMP: The Text Adventure Documentary
Google TechTalks
5 HN recommenders
14:37
20:49retro game developmentDocumentary
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
5 HN recommenders
7:16procedural generationDemo
.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
3 HN recommenders
10:45nes homebrew developmentTalk
The Making of: ROM City Rampage (Retro City Rampage)
VblankEntertainment
4 HN recommenders
8:24demosceneDemo
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Oerg866
2 HN recommenders
59:34
7:08retro graphics hardwareExplainer
How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy
4 HN recommenders
1:02:03history of the game EliteDocumentary
Elite: "The game that couldn't be written"
Alexander the ok
2 HN recommenders
2:36:47
42:42emulator legalityExplainer
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]
Moon Channel
2 HN recommenders
13:44another world amiga programmingDocumentary
The Story of Another World on the Amiga | MVG
Modern Vintage Gamer
2 HN recommenders
22:24vintage computingDemo
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
CuriousMarc
2 HN recommenders
37:36vrchat and the metaverseDocumentary
Making Sense of VRChat, the "Metaverse" People Actually Like
People Make Games
2 HN recommenders
8:59early 3d gamesDemo
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
Phoenix Risen
2 HN recommenders
5:01retro copy protectionExplainer
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
GameHut
2 HN recommenders
38:26atari 2600 graphicsExplainer
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Retro Game Mechanics Explained
2 HN recommenders
34:29game boy advance 3d graphicsDocumentary
The History of 3D Graphics on the Gameboy Advance | minimme
minimme
1 HN recommender
Sources and selection
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes