1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
3:36demosceneDemo
Demoscene High-Quality Videos (Annikras)
7 HN recommenders
45:35wayland vs x11Talk
Mladen Mijatov
13 HN recommenders
3:36:39
42:00
3:36
18:50
28:46
15:09
37:41procedural generationTalk
BUas Games
4 HN recommenders
30:55
45:35wayland and x11Talk
Linux.conf.au 2013 -- Canberra, Australia
4 HN recommenders
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
3:09
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
25:52
27:42user interface algorithmsTalk
JSConf
4 HN recommenders
4:12bytebeat generative musicDemo
Ville-Matias Heikkilä (viznut)
4 HN recommenders
21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
4:46head-tracked 3d displayDemo
Johnny Lee
3 HN recommenders
47:25history of writingDocumentary
NativLang
3 HN recommenders
13:55
23:41
20:38game literacy and uxCommentary
Razbuten
4 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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