1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
1:16:17
24:39super mario 64 internalsExplainer
pannenkoek2012
13 HN recommenders
19:06
44:10game feelTalk
Dutch Game Garden
10 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
6:31arbitrary code execution in gamesDemo
SethBling
9 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
3:36:39
18:50
1:44:09
42:36
6:25
36:24video game gamblingDocumentary
People Make Games
5 HN recommenders
37:41procedural generationTalk
BUas Games
4 HN recommenders
1:03:35
1:49:07game networkingTalk
GDC Festival of Gaming
4 HN recommenders
59:47mmo game developmentTalk
GDC Festival of Gaming
5 HN recommenders
14:37
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
27:29procedural map generationTalk
Roguelike Celebration
4 HN recommenders
7:45game boy arbitrary code executionDemo
MrWint
4 HN recommenders
58:44
21:46surface-stable ditheringExplainer
runevision
3 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes