1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
54:20live programming and immediate feedbackTalk
Rui Oliveira
12 HN recommenders
54:11creative leadership and organizationsTalk
Stanford Graduate School of Business
9 HN recommenders
45:35wayland vs x11Talk
Mladen Mijatov
13 HN recommenders
1:46:51blender historyInterview
Blender Guru
7 HN recommenders
1:37:22
16:30invisible visual effectsExplainer
The Movie Rabbit Hole
6 HN recommenders
21:40luck and side projectsTalk
XOXO Festival
7 HN recommenders
18:50
1:29:59demosceneDocumentary
Vakondok (Moleman)
6 HN recommenders
28:46
1:16:21music notationDocumentary
Tantacrul
6 HN recommenders
3:18car touchscreen interface designDemo
Matthaeus Krenn
4 HN recommenders
56:22human-computer interactionTalk
Colin McDonnell
4 HN recommenders
27:13robust-first computingDemo
Dave Ackley
3 HN recommenders
3:13cell biology animationDemo
XVIVO Scientific Animation
5 HN recommenders
19:20history of graphical interfacesDemo
Interface Studies
5 HN recommenders
19:40music notation fontsExplainer
Tantacrul
5 HN recommenders
15:09
8:25
30:55
4:14
59:20plain text and character encodingsTalk
NDC Conferences
5 HN recommenders
46:37rocket engine simulationTalk
insideHPC Report
5 HN recommenders
Visual work combines technical methods with decisions about how people see and use things. Explore computer graphics, animation, interfaces, typography and design practice. Follow a narrower topic for implementation details or browse across them to connect the rendering process with the experience of the person viewing it.
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