1:25:348-bit pixel artTalk
8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommenders
1:25:348-bit pixel artTalk
GDC Festival of Gaming
13 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
19:06
1:30:28alphago and goDocumentary
Google DeepMind
10 HN recommenders
1:01:07
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
53:51
16:18nes game-playing aiDemo
suckerpinch
9 HN recommenders
6:31arbitrary code execution in gamesDemo
SethBling
9 HN recommenders
9:36gamergate and online harassmentCommentary
Innuendo Studios
7 HN recommenders
35:22roblox exploitationDocumentary
People Make Games
9 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
1:17:43game development postmortemTalk
GDC Festival of Gaming
8 HN recommenders
18:20n64 performance optimizationExplainer
Kaze Emanuar
7 HN recommenders
54:53garbage collection and game enginesTalk
Godot Engine
6 HN recommenders
18:50
12:04
51:16
50:09electromechanical pinball machinesExplainer
Technology Connections
6 HN recommenders
1:02:15game design historyTalk
GDC Festival of Gaming
4 HN recommenders
25:33ancient board gamesDemo
The British Museum
6 HN recommenders
1:41:38
1:42:01
52:47digital archaeologyTalk
Adrian Crenshaw
3 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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