31:00Game design
Game design: mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.
- Topic: Game design
Results for “play”
24 videos
31:00
48:27
1:44:09
59:47
12:02
1:17:21
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
22:03
20:38
1:00:29
53:58
1:03:28
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
PocketGamerbiz
3 HN recommenders
49:57
19:53
25:09
1:30:33
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
2 HN recommenders
41:02
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
1 HN recommender
1:02:24
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1 HN recommender
1:28:30Breaking Conventions with The Legend of Zelda: Breath of the Wild
GDC Festival of Gaming
Discussed on HN
26:16Sources and selection
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes