1:02:42Game design
Game design: mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.
- Topic: Game design
Results for “war”
12 videos
1:02:42
59:47
7:39Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
Extra Credits
7 HN recommenders
23:20
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommenders
14:05
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
GDC Festival of Gaming
3 HN recommenders
1:00:34
11:17
10:18How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
Ars Technica
2 HN recommenders
1:30:33
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
2 HN recommenders
Sources and selection
Indie Picks is organized from video metadata and uploader descriptions; it is not a full-video editorial review. HN Library retains community discussions. Sources and data notes