22:21nes hardware hackingTalk
Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
12 HN recommenders
22:21nes hardware hackingTalk
suckerpinch
12 HN recommenders
1:04:04game architecture and netcodeTalk
GDC Festival of Gaming
16 HN recommenders
1:30:28alphago and goDocumentary
Google DeepMind
10 HN recommenders
1:02:42software quality collapseTalk
DevGAMM
14 HN recommenders
1:01:07
42:30entity component systemsTalk
Rust Programming Language
9 HN recommenders
1:10:00virtualized geometry renderingTalk
SIGGRAPH Advances in Real-Time Rendering
7 HN recommenders
31:37playstation game developmentInterview
Ars Technica
13 HN recommenders
1:15:51indie game programmingTalk
Alexandre Franco
9 HN recommenders
16:18nes game-playing aiDemo
suckerpinch
9 HN recommenders
59:47indie game businessTalk
GDC Festival of Gaming
11 HN recommenders
2:27:34history of object-oriented programmingTalk
Better Software Conference
11 HN recommenders
18:20n64 performance optimizationExplainer
Kaze Emanuar
7 HN recommenders
3:36:39
18:50
1:41:38
7:39sesame credit and social scoringExplainer
Extra Credits
7 HN recommenders
52:47digital archaeologyTalk
Adrian Crenshaw
3 HN recommenders
1:23:16blender low poly modelingTutorial
Imphenzia
4 HN recommenders
23:20dwarf fortress developmentInterview
/noclip
6 HN recommenders
40:12immediate mode guiLecture
Casey Muratori
5 HN recommenders
52:45
20:49retro game developmentDocumentary
Ars Technica
5 HN recommenders
23:24game development historyInterview
Ars Technica
4 HN recommenders
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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