37:23super mario 64 collision mechanicsExplainer
Walls, Floors, & Ceilings
UncommentatedPannen
3 HN recommenders
37:23super mario 64 collision mechanicsExplainer
UncommentatedPannen
3 HN recommenders
20:38game literacy and uxCommentary
Razbuten
4 HN recommenders
8:53
14:28procedural generation algorithmsExplainer
Martin Donald
3 HN recommenders
1:00:27app store shovelwareTalk
GDC Festival of Gaming
3 HN recommenders
53:58game design probability perceptionTalk
GameSpot
2 HN recommenders
12:40
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Gamelab Conference
3 HN recommenders
42:53video game criticismCommentary
Accursed Farms
3 HN recommenders
5:05
1:24:15
0:51hyperbolic geometry gamesDemo
CodeParade
3 HN recommenders
1:08:34
59:31
1:05:59rust gui architectureTalk
Rust Programming Language
2 HN recommenders
1:12:43tool-assisted speedrunsDemo
Games Done Quick
2 HN recommenders
1:00:34atari 2600 game developmentTalk
GDC Festival of Gaming
2 HN recommenders
26:56game rewind mechanicsTalk
GDC Festival of Gaming
2 HN recommenders
1:13:00jai programming languageTalk
LambdaConf
2 HN recommenders
5:01retro copy protectionExplainer
GameHut
2 HN recommenders
8:51nintendo 64 homebrewDemo
James Lambert
2 HN recommenders
25:09
3:05retro game hacksExplainer
Coding Secrets
2 HN recommenders
3:15arbitrary code execution speedrunsDemo
TASVideosChannel
1 HN recommender
Games provide examples of programming, design, art and player behavior in one working system. Browse development talks, technical breakdowns and discussions of game mechanics. Developers can look for a particular technique, while players can explore the decisions behind an experience they recognize.
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